Best 56 quotes of Shigeru Miyamoto on MyQuotes

Shigeru Miyamoto

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    Shigeru Miyamoto

    Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!

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    Shigeru Miyamoto

    A late game is only late until it ships. A bad game is bad until the end of time

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    Shigeru Miyamoto

    Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.

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    Shigeru Miyamoto

    Controller is so intuitive, even your mum can play.

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    Shigeru Miyamoto

    Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And that thing is always changing. Nintendo has been doing this for a long, long time. Originally, we weren't even a video game company, but we were still an entertainment company. So I can't say what that next thing is, but I can say, at Nintendo we're trying to create new ways to play.

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    Shigeru Miyamoto

    For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.

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    Shigeru Miyamoto

    Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.

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    Shigeru Miyamoto

    Game music has a purpose and it does incorporate sound effects.

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    Shigeru Miyamoto

    Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.

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    Shigeru Miyamoto

    I always try and come up with a clear theme when I'm making a videogame.

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    Shigeru Miyamoto

    I always try to create new experiences that are fun to play.

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    Shigeru Miyamoto

    I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up--a world where he will act different and look different. In order to grow, Link must not stand still and neither will I.

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    Shigeru Miyamoto

    I believe that any sort of changes to interface that allows people to get into games and enjoy games is a great trend.

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    Shigeru Miyamoto

    I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.

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    Shigeru Miyamoto

    I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.

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    Shigeru Miyamoto

    I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.

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    Shigeru Miyamoto

    I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.

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    Shigeru Miyamoto

    I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.

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    Shigeru Miyamoto

    I feel more reassured with physical media. Entertainment is something that will not just become digital.

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    Shigeru Miyamoto

    If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.

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    Shigeru Miyamoto

    If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.

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    Shigeru Miyamoto

    I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.

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    Shigeru Miyamoto

    I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all.

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    Shigeru Miyamoto

    I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.

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    Shigeru Miyamoto

    In other words, I'm not intending to start from things that require a five-year development time.

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    Shigeru Miyamoto

    I think I can make an entirely new game experience, and if I can't do it, some other game designer will.

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    Shigeru Miyamoto

    I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.

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    Shigeru Miyamoto

    I think what a lot of people see as unique is using different technology or different techniques [to make games], but I feel like, as long as you have a core that's unlike others, that's what 'unique' is.

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    Shigeru Miyamoto

    I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.

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    Shigeru Miyamoto

    I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.

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    Shigeru Miyamoto

    I try not so much to create new characters and worlds but to create new game-play experiences.

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    Shigeru Miyamoto

    I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.

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    Shigeru Miyamoto

    Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.

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    Shigeru Miyamoto

    My days all follow much the same pattern. They are structured and typical.

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    Shigeru Miyamoto

    Nowadays I think it's really important that designers are really unique and individual.

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    Shigeru Miyamoto

    Of course, I have my own limits as to how much game software I can take care of at any one time.

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    Shigeru Miyamoto

    Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.

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    Shigeru Miyamoto

    Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.

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    Shigeru Miyamoto

    Programming is all about numbers.

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    Shigeru Miyamoto

    Providing new means of entertainment is the important thing.

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    Shigeru Miyamoto

    So, it's important for us to acknowledge that we're prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism.

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    Shigeru Miyamoto

    Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.

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    Shigeru Miyamoto

    There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.

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    Shigeru Miyamoto

    There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story.

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    Shigeru Miyamoto

    This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.

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    Shigeru Miyamoto

    Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.

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    Shigeru Miyamoto

    We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different.

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    Shigeru Miyamoto

    We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.

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    Shigeru Miyamoto

    Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.

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    Shigeru Miyamoto

    What comes next? Super Mario 128? Actually, that's what I want to do.