Best 13 quotes of Graham Nelson on MyQuotes

Graham Nelson

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    Graham Nelson

    At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.

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    Graham Nelson

    For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.

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    Graham Nelson

    I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.

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    Graham Nelson

    If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.

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    Graham Nelson

    I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over.

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    Graham Nelson

    I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.

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    Graham Nelson

    I try to make puzzles range all the way from easy to hard, and to leave many open at once.

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    Graham Nelson

    Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.

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    Graham Nelson

    The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.

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    Graham Nelson

    The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.

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    Graham Nelson

    Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.

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    Graham Nelson

    What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.

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    Graham Nelson

    Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.