Best 2876 quotes in «design quotes» category

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    Should not the role of design be to reconnect human beings with their space on their land?

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    Similar to computer technology in the '60s, 3-D printing is a universal technology that has the potential to revolutionize our life by enabling individuals to design and manufacture things.

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    Simple and intuitive design is what inspires and drives me.

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    Simon Collinson, of digital publisher Canelo and über-cool Aussie mag The Lifted Brow, is our digital producer; Sarah Shin, Verso's comms director, is helping us out with press publicity; Soraya Gilanni, who mainly does production and set design for films and commercials, is our art director.

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    Simple is hard. Easy is harder. Invisible is hardest.

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    Simple messages travel faster, simpler designs reach the market faster and the elimination of clutter allows faster decision making.

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    Simplicity is not about making something without ornament, but rather about making something very complex, then slicing elements away, until you reveal the very essence.

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    Simplicity, suitability and proportion.

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    Simplicity, wit, and good typography.

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    Simplicity design axiom: The complexity of the information appliance is that of the task, not the tool. The technology is invisible.

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    Simplicity, carried to an an extreme, becomes elegance.

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    Simplicity is somehow essentially describing the purpose and place of an object and product.

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    Simplicity is the final achievement.

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    Since an early age, I've been intrigued by the idea of design evolution.

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    Since God is the end of man, since he has created us to be perfect and happy in him, it is manifest that if the designs of creation have not here below been entirely frustrated, there should be found men who tend to their end in seeking and loving God. And nevertheless, because of human liberty, there should also be found other men who neglect God, their principle and their end, and yield to the seduction of created things. Such indeed is the spectacle which the history of the world unceasingly presents to us.

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    Since I am a Japanese man who's been building through the experience of Japanese architecture, my actual designs come from Japanese architectural concepts, although they're based on Western methods and materials.

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    Since the design of the movement is paramount, shape, for me, should have no significance.

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    Since we proposed punctuated equilibria to explain trends, it is infuriating to be quoted again and again by creationists-whether through design or stupidity, I do not know-as admitting that the fossil record includes no transitional forms. Transitional forms are generally lacking at the species level, but they are abundant between larger groups.

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    Sir Richard sighed. "Rid yourself of the notion that I cherish any villainous designs upon your person," he said. "I imagine I might well be your father. How old are you?" "I am turned seventeen." "Well, I am nearly thirty," said Sir Richard. Miss Creed worked this out. "You couldn't possibly be my father!" "I am far too drunk to solve arithmetical problems. Let it suffice that I have not the slightest intention of making love to you.

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    Skateboarding has always been and continues to be creative and rebellious. Art and design are an extremely important part of skateboard culture, even if it's not recognized by the more elitist or pretentious members of the art world. Skateboarding itself requires creative adaptation to the streets and obstacles. My background as a skateboarder helped me to be a better street artist because I was already conditioned to look at the terrain opportunistically.

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    Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.

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    Social innovation thrives on collaboration; on doing things with others, rather than just to them or for them: hence the great interest in new ways of using the web to 'crowdsource' ideas, or the many experiments involving users in designing services.

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    Software and hardware design is less different than software designers think, but more different than hardware designers think.

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    So far, designing is the most exciting thing. Ive done I have a vision of what I want the clothes to look like in my mind and its fun to see it come alive on paper.

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    So, I'm always around video games but I've always been interested in them from a visual perspective, with the graphic design and that whole thing. I don't know if that comes from my love of photography or what but that's always what's held my interest about them.

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    So if I want to buy a light in a shop and I don't find a light that I like, I think to myself what would I like? What would I like to buy? Then I started to imagine and design it for myself a lot of the time.

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    So if I design it and then go away, it's still living somewhere and it still exists by itself without me.

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    So I went for engineering, specifically product design, which I enjoyed.

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    Solving a problem simply means representing it so as to make the solution transparent.

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    Solemn Australians think that an interest in design is a superficial and trivial interest. This is actually an improvement, they used to think it effeminate and vaguely immoral.

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    Some architects think of clients only as sources of work and income but most good architecture is in fact the result of successful design collaboration between a talented architect and an enlightened, motivated client.

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    So many directors these days direct by design and shoehorn you into things - direction or blocking - that they had in mind previously. They're short on time and they want to get that over with so they can get onto the finer details of a play.

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    So many young decorators are trying to reinvent the wheel, and the results are sometimes very dubious. They're striving to do things that have never been done before. Quite often it is done without authority, without knowledge, and without a background in taste. They need to be educated about the past, and they need a richer vocabulary.

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    Someday I'll design a typeface without a K in it, and then let's see the bastards misspell my name.

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    Someday when I understand more things than I do now, the fundamentals of my drawing will be so tightly woven into those of existence that I will easily and naturally find the design which is the answer to many questions. Meanwhile, I draw continuously.

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    Some of the commercial work I do is helping people to improve their presentations and add some design thinking. There are so many amazing things in science, and such great data, which can often be locked away. It's in the minds of these amazing practitioners, who can't necessarily express what they want in a visual way.

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    Some of the fantasy objects arising from cybernetic totalism (like the noosphere, which is a supposed global brain formed by the sum of all the human brains connected through the internet) happen to motivate infelicitous technological designs. For instance, designs that celebrate the noosphere tend to energize the inner troll, or bad actor, within humans.

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    Something I always wanted to do, to capture that later half of the '70s. It's like the early half of the '70s is still the '60s, in that there's still kind of a playfulness and inventiveness in terms of design and the things that were going on in the culture. The second half, it got much more commodified. It's possibly the ugliest era of architecture and clothes and design in the entire 20th century, from 1975 to '81 or '82.

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    So the audience, at times, lets us know actually what is so special about the show that we can't even necessarily design or predict. Which is great. That's what you want art to be. You want it to be alive and to actually have a life in the way it's viewed.

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    Sometimes I can't figure designers out. It's as if they flunked human anatomy.

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    So the premise of 'The Submission' is that there's an anonymous competition to design a 9/11 memorial and it's won by an American Muslim, an architect born and raised in Virginia, and his name is Mohammad Khan.

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    So there's no typical day, but I transition through the course of my business day by doing everything from construction meetings on the development project under construction to design meetings for an upcoming apparel delivery to acquisition meetings about projects we're looking to acquire. It's very diverse in terms of content, substance, and what I address on a typical day.

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    Something must have form to be seen but must make sense to be understood and used.

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    Sometimes people go off in a slightly different direction of wanting to be different, of wanting to be special, of wanting to be more, and I think that those people are often - not always, but often - genuinely different in some way. Perhaps their gender orientation is not acceptable or popular, not the norm. Or, their physical design is literally, in some way, setting them apart. Or, in many cases, they feel the burden of their ordinariness so dreadfully that they strive to find some way of being unique. I think that can be a very positive thing, but it also can be negative, destructive.

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    Sometimes, you start with the drawing and then the gag comes to you in the middle of it. That is when you start working on the solution of the gag, which is composition, placing, equilibrium, and character design.

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    Sound and sound design has always been very important to my approach to film, because it is a more subversive and allusive aspect of the medium.

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    So what is design all about? It [exists to] decrease the amount of vulgarity in the world ... to make the world a better place to be. It doesn’t have to be one style. We’re not talking about style, we’re talking about quality. Style is tangible, quality is intangible. I am talking about giving to everything that surrounds us a level of quality.

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    Spaceflight will never tolerate carelessness, incapacity, and neglect. Somewhere, somehow, we screwed up. It could have been in design, build, or test. Whatever it was, we should have caught it. We were too gung ho about the schedule and we locked out all of the problems we saw each day in our work. Every element of the program was in trouble and so were we. The simulators were not working, Mission Control was behind in virtually every area, and the flight and test procedures changed daily.

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    Species go extinct because there are historical contraints built into a given body or a given design.

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    Standardization, instead of individualization. Cheap books, instead of private press editions. Active literature, instead of passive leather bindings.