Best 2876 quotes in «design quotes» category

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    You can put the camera in places where you may not necessarily be able to put it there if I don't do the stunt. If it's character and it's storytelling, then we do it. We design the things around me. I don't do it just to do a stunt. It's storytelling for me and how I can best bring the audience into the action, bring the audience into the story. And that's how we always look at at.

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    You can't exceed the system with language.  You can only exceed the system with events; recommended procedures that are better.  You can't exceed the system by telling people to be good, be kind, be considerate...  You have to take away the conditions that makes it necessary for you to be kind.  And to be kind, you design highways that aren't slippery; where no accidents, or less accidents, occur.  In the future, everybody becomes an innovator - a creator.

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    You can't do better design with a computer, but you can speed up your work enormously.

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    You can't take it with you. There are no pockets in a shroud.

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    You can wear them with anything. It's the person and the way that they wear it that makes it different. I have been designing white shirts forever, but I don't get tired of it.

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    You don't filter smokestacks or water. Instead, you put the filter in your head and design the problem out of existence.

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    You don't build it for yourself. You know what the people want and you build it for them.

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    You do design because you feel it inside; you have a moral issue to spread quality in our environment.

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    You don't sell a commodity, you sell joy, gaiety, excitement. You aim at people's hearts, not their minds.

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    You explore concepts and things that interest you, but you are also exploring inside of yourself.

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    You have to be able to risk your identity for a bigger future than the present you are living.

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    You have to design a story that might appear on the front page of the newspaper for the website. You don't have to design it in such a way that it can be self contained, that it makes sense if you never hit the front page of it.

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    You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.

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    You have to have great design to be competitive in today’s markets.

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    You have to finish things - that's what you learn from, you learn by finishing things.

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    You have to write scenes and design scenes that are scary and horrific, but that are also watchable. I didn't want people to just feel like they got punched in the stomach.

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    You imagine a reader and try to keep the reader interested. That's storytelling. You also hope to reward the reader with a sense of a completed design, that somebody is in charge, and that while life is pointless, the book isn't pointless. The author knows where he is going. That's form.

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    You just can't beat slip covers for giving that friendly air hospitals need so desperately.

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    You know music and sound design can be very powerful with how you use it but also the absence of sound can say a lot as well.

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    You know, the only way I've found to make these pictures is with animators. You can't seem to do it with accountants and bookkeepers.

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    You know, the old version was about balancing a checkbook. The new version is about the risks of debt, which is so much more widely available. So I think it's important that we design relevant financial literacy courses, and teach them starting early in grade school.

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    You make your own luck. Luck is the residue of design.

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    You may include things you believe to be crucial in a design, but those elements are often only crucial to you.

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    You look at energy use in the U.S. and one-third of it is automotive or our transportation system, one-third of it is manufacturing and one-third of it is buildings. That means architects are responsible for one-third of energy by their designs. So not only is it dire, it's also something that we can do.

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    You never know what people are going to respond to or want in your work, and you just hope for the best when you design a collection, and try to make it as well-rounded as you can.

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    You must be able to write. You must have a sense of form, of pattern, of design. You must have a respect for and a mastery over words.

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    You mix a bunch of ingredients, and once in a great while, chemistry happens.

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    Your culture is your brand.

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    Your divine design dictates your future direction.

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    Your best work is your expression of yourself. Now, you may not be the greatest at it, but when you do it, you're the only expert.

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    Your first try will be wrong. Budget and design for it.

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    You should know as much as you can about the human species if you have a hand in designing human society. Of course, I'm not saying that you can derive moral rules from nature - that's deriving an ought from an is, as the philosophers say - but you do need to know what kind of animals we are if you want to design a stable society.

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    Your spiritual developement is a divine path that leads to truth, goodness and beauty; it is a spiritual path reflecting the unlimited, absolute nature of the universe and the ultimate grand design of creation.

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    You should know as much as you can about the human species if you have a hand in designing human society.

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    Your own imagination as to the true ability of the permaculture design system, you need to trust the system and stick to main frame basics with profound and thorough thinking while trusting yourself.

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    ...your Web browser is Ronald Reagan.

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    You spend your life training to be an actor, observing people's characteristics so that you can design characters around what you've seen.

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    You've got to bumble forward into the unknown.

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    You wish to be great, begin from the least. You are thinking to construct some mighty fabric in height; first think of the foundation of humility. And how great soever a mass of building one may wish and design to place above it, the greater the building is to be, the deeper does he dig his foundation.

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    You will find scraps of paper all over the house when I am designing a new woodcut and woe betide the person who touches one of the scraps. When I have the exact design in my mind, I set the model up, pots and flowers, leaves and background, and begin work.

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    A city street equipped to handle strangers, and to make a safety asset, in itself, our of the presence of strangers, as the streets of successful city neighborhoods always do, must have three main qualities: First, there must be a clear demarcation between what is public space and what is private space. Public and private spaces cannot ooze into each other as they do typically in suburban settings or in projects. Second, there must be eyes upon the street, eyes belonging to those we might call the natural proprietors of the street. The buildings on a street equipped to handle strangers and to insure the safety of both residents and strangers, must be oriented to the street. They cannot turn their backs or blank sides on it and leave it blind. And third, the sidewalk must have users on it fairly continuously, both to add to the number of effective eyes on the street and to induce the people in buildings along the street to watch the sidewalks in sufficient numbers. Nobody enjoys sitting on a stoop or looking out a window at an empty street. Almost nobody does such a thing. Large numbers of people entertain themselves, off and on, by watching street activity.

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    Zest is the secret of all beauty. There is no beauty that is attractive without zest.

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    A creative design to everything demands a Time Keeper to exist. It was born out from the womb of primordial time!

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    4. Radicalism of forms. If a new model once created meets with much success on account of its greater efficiency than its predecessor, it lends certain neighbouring forms a formal radicalism, which attempts to borrow from the appearance of the new form: for example, bronze tools that had reached the furthest development of their utility had a disastrous influence on stone tools, warping them toward an elegance that could only be attained in bronze. Today aviation has imposed its aerodynamic forms even on baby strollers and irons. This radicalism of forms is a result of the fact that people become bored when they do not find some unexpected element in the familiar. This radicalism might seem illogical, as the advocates of standardization believe, but we must not forget that discovery is only made possible by this need of humanity.

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    Accident is nature’s way of starting a design; design is a man’s way of looking at the accidents.

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    A company has integrity when its words and actions consistently match the branding effort.

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    A first-rate story is easily killed by second-rate design.

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    A design can excel at one challenge only by compromising at others.

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    A distinctive appearance and a simple set of characteristics lead to an extremely flexible brand. (pg. 38)

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    Ah, but prophecies have a way of fulfilling themselves,' Khayman said. 'That's the magic of it. We all understood it in ancient times. The power of charms is the power of the will; you might say that we were all geniuses of psychology in those dark days, that we could be slain by the power of another's designs. And the dreams, Marius, the dreams are but a part of the great design.