Best 2876 quotes in «design quotes» category

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    Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.

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    Clutter and confusion are failures of design, not attributes of information.

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    Clutter is not a property of information. Clutter is a failure of design.

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    Collectively with my design team we spent time working on the feel, fit and style to ensure the product is not only something I would wear but one which I would be proud to put my name to. I always want to challenge myself and this was such a rewarding experience for me. I'm very happy with the end result and I hope H&M's male customers will be as excited as I am.

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    Colors, like features, follow the changes of the emotions.

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    Color does not add a pleasant quality to design - it reinforces it.

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    Compared with now when almost everyone knows what graphic design is and has some sort of access to the tools to make it, back then, it was really esoteric, you had to quantify it as being 'like commercial art', as one still does in certain circles. It was a strange thing to want to do for a living.

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    Communication in every which way is everything for the leader.

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    Complexity is one of the great problems in environmental design.

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    Come, don't be in a fright, but put on your clothes, and I'll let you into a secret. You must know that I am Captain of this ship now, and this is my cabin, therefore you must walk out. I am bound to Madagascar, with a design of making my own fortune, and that of all the brave fellows joined with me...if you have a mind to make one of us, we will receive you, and if you'll turn sober, and mind your business, perhaps in time I may make you one of my Lieutenants, if not, here's a boat alongside and you shall be set ashore.

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    Complaints are vain; we will try to. do better another time. To-morrow and to-morrow. A few designs and a few failures, and the time of designing is past.

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    Computer language design is just like a stroll in the park. Jurassic Park, that is.

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    Computers are scary. Theyre nightmares to fix, lose our stuff, and, on occasion, they crash, producing the blue screen of death. Steve Jobs knew this. He knew that computers were bulky and hernia-inducing and Darth Vader black. He understood the value of declarative design.

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    Consensus processes starve innovative design by eating the resource.

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    Confusion and clutter are failures of design, not attributes of information. And so the point is to find design strategies that reveal detail and complexity - rather than to fault the data for an excess of complication. Or, worse, to fault viewers for a lack of understanding.

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    Constrained optimization is the art of compromise between conflicting objectives. This is what design is all about. To find fault with biological design - as Stephen Jay Gould regularly does - because it misses some idealized optimum is therefore gratuitous. Not knowing the objectives of the designer, Gould is in no position to say whether the designer has proposed a faulty compromise among those objectives.

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    Contentment: The smother of invention.

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    Conceptual integrity is the most important consideration in system design.

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    Consequently, citizen legislators, rotating back to their communities after a short period of public service—considered an indispensable and routine characteristic and design of representative government at the time of the founding, and for a century thereafter—have been replaced with a professional ruling class led by governing masterminds. For the most part, they are isolated from the communities from which they hail and are consumed with the daily jockeying for position and power within their ranks. Moreover, they both pander to and lord over their constituents.

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    Content informs design; design without content is decoration.

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    Control, edit and distill.

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    Continued experiment with dog today.

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    Costume design is so important and really helpful, and I really love that aspect of character development, just figuring it out.

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    Cost overruns are not uncommon in architecture, particularly for designs that depart from structural or technological norms, or demand a finer quality of execution than commercial schemes - conditions typical of buildings for cultural institutions. Budgets are exceeded for many reasons, not all of them within an architect's control.

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    Counter the effects of culture (steering your design ideas) by going out and looking for new experiences.

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    Crappy old OSes have value in the basically negative sense that changing to new ones makes us wish we'd never been born.

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    Create something people want to share.

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    Creating music to fit the marketplace, so that music can be heard? If ever I thought that I even came close to catering to the marketplace, or designing my productions and my music to cater to what is currently fashionable, I would sell shoes for a living. For me, the marketplace can rot in hell. I will do music for the love of music and for the love of people who listen to music, and absolutely nothing else will drive me.

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    Creativity is an ode to life. It is not a form of entertainment. It is a form of joy.

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    Critical design aims to really push the boundaries of design and to reconsider the element of fiction.

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    Creativity is the greatest rebellion in existence.

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    Copy and paste is a design error.

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    Cut in dressmaking is like grammar in language. A good design should be like a well made sentence and it should only express one idea at a time.

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    Cryptography shifts the balance of power from those with a monopoly on violence to those who comprehend mathematics and security design.

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    Dawkins asserts that final causes and design don't really exist. Unguided evolution explains it all. Francis Crick thought the same thing but was afraid people would be misled by what they actually saw. So he issued this warning: "Biologists must constantly keep in mind that what they see was not designed, but rather evolved." What? A warning to ignore the obvious? Absolutely. Because if we don't ignore the obvious, we might be tempted to follow common sense and attribute the "appearance" of design to actual design.

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    Day by day, case by case, the Supreme Court is busy designing a Constitution for a country I do not recognize.

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    Day by day, the number of devices, platforms, and browsers that need to work with your site grows. Responsive web design represents a fundamental shift in how we'll build websites for the decade to come.

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    Decide today to design and build the ideal relationship in your life. It's up to you.

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    Customers can't always tell you what they want, but they can always tell you what's wrong.

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    Decorating is like music. Harmony is what we constantly strive for. At home, we want a peaceful atmosphere where the objects are the notes and nothing is off-key.

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    Decisions are the frequent fabric of our daily design.

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    Decorating is like math, a game of adding and subtracting.

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    Decoration can be a state of mind, an unusual perception, a ritual whisper.

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    Decoration is just make-up for the wrinkles of the idea.

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    Delay always breeds danger; and to protract a great design is often to ruin it.

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    Decorators should always remember that letting a client see too many beautiful things is a pitfall.

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    ...Dealing with these sexual disorders, you ask 'what is it supposed to look like?' 'what's the norm?' The norm is the heterosexual design of the body

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    Design and technology should be the subject where mathematical brainboxes and science whizzkids turn their bright ideas into useful products.

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    Delight in smooth sounding platitudes, refusal to face unpleasant facts ... genuine love of peace and pathetic belief that love can be its sole foundation ... the utter devotion of the Liberals to sentiment apart from reality ...though free from wickedness or evil design, played a definite part in the unleashing upon the world of horrors and miseries [WWII]

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    Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.