Best 2876 quotes in «design quotes» category

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    Control, edit and distill.

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    Continued experiment with dog today.

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    Contentment: The smother of invention.

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    Copy and paste is a design error.

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    Costume design is so important and really helpful, and I really love that aspect of character development, just figuring it out.

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    Cost overruns are not uncommon in architecture, particularly for designs that depart from structural or technological norms, or demand a finer quality of execution than commercial schemes - conditions typical of buildings for cultural institutions. Budgets are exceeded for many reasons, not all of them within an architect's control.

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    Counter the effects of culture (steering your design ideas) by going out and looking for new experiences.

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    Crappy old OSes have value in the basically negative sense that changing to new ones makes us wish we'd never been born.

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    Create something people want to share.

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    Creating music to fit the marketplace, so that music can be heard? If ever I thought that I even came close to catering to the marketplace, or designing my productions and my music to cater to what is currently fashionable, I would sell shoes for a living. For me, the marketplace can rot in hell. I will do music for the love of music and for the love of people who listen to music, and absolutely nothing else will drive me.

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    Creativity is an ode to life. It is not a form of entertainment. It is a form of joy.

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    Creativity is the greatest rebellion in existence.

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    Critical design aims to really push the boundaries of design and to reconsider the element of fiction.

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    Cryptography shifts the balance of power from those with a monopoly on violence to those who comprehend mathematics and security design.

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    Customers can't always tell you what they want, but they can always tell you what's wrong.

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    Cut in dressmaking is like grammar in language. A good design should be like a well made sentence and it should only express one idea at a time.

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    Dawkins asserts that final causes and design don't really exist. Unguided evolution explains it all. Francis Crick thought the same thing but was afraid people would be misled by what they actually saw. So he issued this warning: "Biologists must constantly keep in mind that what they see was not designed, but rather evolved." What? A warning to ignore the obvious? Absolutely. Because if we don't ignore the obvious, we might be tempted to follow common sense and attribute the "appearance" of design to actual design.

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    Day by day, case by case, the Supreme Court is busy designing a Constitution for a country I do not recognize.

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    Day by day, the number of devices, platforms, and browsers that need to work with your site grows. Responsive web design represents a fundamental shift in how we'll build websites for the decade to come.

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    ...Dealing with these sexual disorders, you ask 'what is it supposed to look like?' 'what's the norm?' The norm is the heterosexual design of the body

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    Decide today to design and build the ideal relationship in your life. It's up to you.

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    Decisions are the frequent fabric of our daily design.

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    Decorating is like music. Harmony is what we constantly strive for. At home, we want a peaceful atmosphere where the objects are the notes and nothing is off-key.

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    Decorating is like math, a game of adding and subtracting.

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    Decoration can be a state of mind, an unusual perception, a ritual whisper.

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    Decoration is just make-up for the wrinkles of the idea.

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    Decorators should always remember that letting a client see too many beautiful things is a pitfall.

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    Delay always breeds danger; and to protract a great design is often to ruin it.

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    Delight in smooth sounding platitudes, refusal to face unpleasant facts ... genuine love of peace and pathetic belief that love can be its sole foundation ... the utter devotion of the Liberals to sentiment apart from reality ...though free from wickedness or evil design, played a definite part in the unleashing upon the world of horrors and miseries [WWII]

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    Democracy is threatened by the inertia of good people, by the selfishness of most people, and by the evil designs of a few people.

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    Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.

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    Design and programming are human activities; forget that and all is lost.

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    Design and technology should be the subject where mathematical brainboxes and science whizzkids turn their bright ideas into useful products.

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    Design can be both a manifestation of a company's design ethic and an outward communication of a company's design ethic and drive for excellence.

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    Design cannot be heard or read, it must be seen. Design is the structural link between the customers and the product. Content must be brought to the surface. And when a design is completed, it should seem natural and obvious. It should look like it is always been this way. And it should last.

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    Dependence begets subservience and venality, suffocates the germ of virtue, and prepares fit tools for the designs of ambition.

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    Design cannot precede evolution and therefore cannot underlie the universe.

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    Design does matter. And not necessarily in a way that people realize. A lot of what you do, people take for granted - that a park has always been here, that a bicycle lane has always been there, that the street is safe or clean.

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    Designers are very fickle. I never wanted to be a victim of that. You're in one minute, out the next.

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    Designers can create normalcy out of chaos; they can clearly communicate ideas through the organising and manipulating of words and pictures.

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    Design acknowledges change. Its meaning encompasses change in our times. To design is to 'create order and to function according to a plan.' The notion of change and design move along the same path.

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    Design and style should work toward making you look good and feel good without a lot of effort so you can get on with the things that matter.

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    Design and the urgency to preserve it - not as a museum relic, as a living experience. And for me, something that lives alongside mass-produced goods. I'm not saying get away from it. My battle is there is a marketplace for what people wear and what they eat and care about how things are made and not just that they were made, and that's the core focus. I know where things come from, I know their families. I do that throughout my life - I know who makes my suits, and I know where my eggs come from. Everyone and everything is accounted for and has accountability.

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    Design can change how you look at yourself.

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    Design has become the cover for unnecessary consumption.

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    Designing a house is like doing a movie: Once you're done, you want to say, 'I hope you all enjoy it.'

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    Designing a landscape is about connecting the body, soul and mind to the land itself.

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    Designing and implementing a strategy for change is a waste of time until you have discovered and embraced the current reality. If you don't know where you really are, it is impossible to get where you need to be.

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    Designing is always on the mind of a designer, and as I was saying it's a sort of digestive process, so I usually keep it to myself unless I'm collaborating with someone because explaining all the things that are going on in your head can be quite exhausting, especially in the early stages of a project.

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    Designing the technical aspects of my camera movement for me is very important. I want the camera to be a big part in telling the story as well, like what I really believe in with all the films I make.