Best 2876 quotes in «design quotes» category

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    The relationship with actor and director is probably closer to theater, in that, when we record the dialogue, there is very little in the way of the creative collaboration - no cameras, lighting or even locations. Then, once we record, the post process is very similar to the post flow in filmmaking - editing, sound design, mixing, etc. At the end of the day, it's all about storytelling and honing in on a tone by developing a rhythm and structure that suits the storytelling.

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    The remarkable social impact and economic success of the Internet is in many ways directly attributable to the architectural characteristics that were part of its design. The Internet was designed with no gatekeepers over new content or services.

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    The relative majesty of buildings depends more on the weight and vigour of their masses than any other tribute of their design.

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    There must be a judicious arrangement of all the parts. Considered conversely, the artist's task is to fill his panel with a design that conforms to its shape and is beautiful in itself.

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    There's a false narrative that only the political class has the wisdom and the ability to be commander-in- chief. But if you go back and you study the design of our country, it was really designed for the citizen statesman.

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    There's a difference between being obsessed and being motivated.

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    There's an old saying - you'll never hit a target you can't see. Defining a Creative Challenge is an important step in focusing your creativity toward a specific problem or opportunity. A Creative Challenge can be something big such as a revolutionary new product or a cure for disease. However, it can also be much smaller such as a new package design or an efficiency gain in a manufacturing process. It starts with clearly defining the challenge and desired outcome.

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    There's a really rough and relatively consistent hierarchy of concerns. My musical interests come first and principally my fascination with how notes and rhythms interlock. Then comes the technical side like programming, instruments and designing instruments. Next is production and mixing and beyond that I start to care less.

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    There's a saying in the software design industry: "Good. Fast. Cheap. Pick two.

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    There's design and there's art. Good design is total harmony. There's no better designer than nature - if you look at a branch or a leaf, it's perfect. It's all function. Art is different. It's about emotion. It's about suffering and beauty - but mostly suffering!

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    There seems to be within all of us an innate yearning to be lifted momentarily out of our own lives into the realm of charm and make believe.

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    There's more to be learned here [St. Andrews] about course design than anywhere. Collection bunkers, false fronts, bump shots. The fundamentals of design became fundamental because of what's here. And it happened accidentally. Or maybe accidentally on purpose.

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    There's no reason for unhappiness if you're living with nice design.

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    There's something liberating about not pretending. Dare to embarrass yourself. Risk.

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    There's no such thing as designing the perfect utopian city. Everything is subject to change. There are no final frontiers.

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    There's no way a photograph has to look... in a sense. There are no formal rules of design that can apply.

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    There's something wrong - the performance, the weather, the set design, the lighting. Something is not working. And so you say, "Give me 10 minutes." When you're first directing, you're terrified. But when you've been in that situation enough times, you know that under pressure, it will come to you.

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    The results of life are uncalculated and uncalculable. The years teach much which the days never know. The persons who compose our company, converse, and come and go, and design and execute many things, and somewhat comes of it all, but an unlooked for result. The individual is always mistaken. He designed many things, and drew in other persons as coadjutors, quarrelled with some or all, blundered much, and something is done; all are a little advanced, but the individual is always mistaken. It turns out somewhat new, and very unlike what he promised himself.

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    There's no way to design a society that's optimal or utopian.  It's better than the one that was.  Systems always undergo change.

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    The school at which you studied - design school, disruptive school, TRIZ school, user-centered innovation school, etc - determines the specific words you use.

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    There will never be great architects or great architecture without great patrons.

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    The secret of all effective originality in advertising is not the creation of new and tricky words and pictures, but one of putting familiar words and pictures into new relationships.

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    The role of design at a company is to allow you to recreate yourself, to allow your company to find a new way of success before the old way fails.

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    The scientific argument advanced for intelligent design at the Dover trial, those arguments collapsed, scientifically and intellectually

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    The scientific picture of the world championed since the Enlightenment is not just wrong but massively wrong. Indeed entire fields of inquiry, especially in the human sciences, will need to be rethought from the ground up in terms of intelligent design.

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    The significance and joy in my science comes in those occasional moments of discovering something new and saying to myself, 'So that's how God did it.' My goal is to understand a little corner of God's plan.

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    The single biggest problem in design is finding out from the client what it is that they really want.

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    The sky is a free asset in design, and nothing unnecessary should be planted that takes away the sky.

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    The social designs that are proposed in [The Venus Project] merely provide the opportunity for individuals to develop their fullest potential in whatever endeavor they choose without the fear of loss of individuality or submission to uniformity.

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    The sole aim of the arts of scene-designing, costuming, lighting, is to enhance the natural powers of the actor.

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    The soul is often in the surface, and the importance of 'depth' is overestimated.

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    The strongest logos tell simple stories.

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    The stories circulating that Kanye West's laptop has been stolen are completely false. His laptop has never been out of his possession. Hence, the laptop has not been hacked, and there has been no leak of personal data such as unreleased music, photographs, designs, videos or any other personal files. The leak today of the unreleased track 'Awesome' was unrelated and completely coincidental.

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    The strong appearance of design [in nature] allows a disarmingly simple argument: if it looks, walks and quacks like a duck, then, absent compelling evidence to the contrary, we have warrant to conclude it's a duck. Design should not be overlooked simply because it's so obvious.

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    The structure of the family is not born in nature but in human design. What we can do, we can also undo.

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    The task of art today is to bring chaos into order.

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    The task of the architectural project is to reveal, through the transformation of form, the essence of the surrounding context.

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    The tall modern office building is the machine pure and simple...the engine, the motor and the battleship the works of the century.

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    The term architecture is used here to describe the attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation. i. Additional details concerning the architecture

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    The thing is, if you're a designer, then you want to constantly push yourself and your designs. When we make a new collection, we're changing shapes, we're changing patterns. We get a dress on a model, and it's our first time seeing what the dress really looks like on a woman's body.

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    The thing that makes my clothes really different is that, number one, they are really great designs; they're not tacky; they are very professional; the design is made from lots of decisions.

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    The three foundations of judgement: Bold Design, Constant Practice, and Frequent Mistakes.

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    The traditional notion of an architect having a vision of a building and then drawing it either on paper or on a computer and then constructing it isn't really how architecture works and in reality the computer has a lot of influence on design.

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    The sudden hunch, the creative leap of mind that "sees" in a flash how to solve a problem in a simple way, is something quite different from general intelligence.

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    The tapestry of history has no point at which you can cut it and leave the design intelligible.

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    The temptation to believe that the Universe is the product of some sort of design, a manifestation of subtle aesthetic and mathematical judgment, is overwhelming. The belief that there is "something behind it all" is one that I personally share with, I suspect, a majority of physicists.

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    The token of a true cosmos is in fact a particular kind of design, referred to in the book of Genesis in the phrase ‘God created Man in his own image’. This ‘divine image’, the characteristics of which we must study in detail, can be found on all levels, and is the hallmark of a cosmos.

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    The tragedy of our time is that we've got it backwards, we've learned to love techniques and use people.

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    The two most important tools an architect has are the eraser in the drawing room and the sledge hammer on the construction site.

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    The typical project design time for a large company like IBM - and they keep track of this - is a little over four years.

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