Best 2876 quotes in «design quotes» category

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    Well, every little boy thinks he invented sin. Virtue we think we learn, because we are told about it. But sin is our own designing.

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    Well, I design costumes because I started with the theater in Chicago, but somehow a few lines just sort of fell to me to do it. And I studied it in school and I always liked it.

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    Well, I never studied design and I went to art school to study art, you know, sculpture and things like that, and ended up making things like sculpture and started making chairs and jewelry together and that's how I started.

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    Well, yes, I mean, I think that, you know, my sources suggest that there’s a lot of support for the notion that there is a lot of Koran abuse and that it was very much a systematic design, not just an aberration.

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    Well, you didn't design your beard too well, did you?

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    Well you're in your little room and you're working on something good but if it's really good you're gonna need a bigger room and when you're in the bigger room you might not know what to do you might have to think of how you got started sitting in your little room

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    We may need to solve problems not by removing the cause but by designing the way forward even if the cause remains in place.

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    We must accept human error as inevitable - and design around that fact.

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    We must never confuse elegance with snobbery.

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    We must occasionally remind ourselves of our brief visit on this planet. Shouldn't we try to express ourselves clearly, make a personal stamp on our environment, and pay attention to the details that make the difference?

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    We never could design a building as beautiful as the trees.

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    We occupy a space of our own creation-a collage compounded by bits and pieces of actuality arranged into a design determined by our internal perceptions, our hopes, our fears, our memories, and our anticipations.

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    We opened a design center in the South of England last year as part of our strategy for being close to our customers and developing innovative products for exciting new markets.

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    We're able to influence younger generations on design and art. They might not have realized they were an artist.

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    We're all collectors by nature. But if you're talking about an orderly life, there has to be a stop sign somewhere. Building a collection requires a strong constitution and the ability to resist.

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    We're at a moment where people are rediscovering their ability to design, to create (engineer)and in essence, to become a true maker.

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    We`re not here for a long time, we`re here for a good time / Reach For the Sky, 'cause tomorrow may never come.

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    We require from buildings two kinds of goodness: first, the doing their practical duty well: then that they be graceful and pleasing in doing it.

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    We're very concerned with language and how language works. We're trying to engage people rather than dictate how they should be thinking.

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    We see a lot of feature-driven product design in which the cost of features is not properly accounted. Features can have a negative value to customers because they make the products more difficult to understand and use. We are finding that people like products that just work. It turns out that designs that just work are much harder to produce that designs that assemble long lists of features.

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    We shouldn't just look at new buildings but at existing stock building because that's an even greater problem than the new buildings being built. The renovation of existing buildings and making them green is just as important as designing new green buildings.

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    We shouldn't be afraid to fail- if we are not failing we are not pushing.

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    We should always look upon ourselves as God's servants, placed in God's world, to do his work; and accordingly labour faithfully for him; not with a design to grow rich and great, but to glorify God, and do all the good we possibly can.

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    We should not try to design a better world. We should make better feedback loops.

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    We use the word typography to describe two different things: the design of letterforms, and the layout of typeset passages on a page. Both of those experiences are really important to communicating information, especially when that information involves complex ideas.

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    ...we take comfort in the symmetries we find in life because they suggest a design where there is none.

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    We thought it would be fun to try to design a show that would work well internationally and so that' s what we're intending to do with Fraggle Rock, and we are indeed now selling it around the world.

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    We will have to decide today whether we will design the future or resign ourselves to it.

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    We were designed to know, serve, and love God supremely - and when we are faithful to that design, we flourish.

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    We will certainly have to rethink the way in which we design and protect places where large numbers of Australians and indeed this will happen around the world.

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    We worked with the engineers in the design and construction and testing phases in those various areas, then we would get back together at the end of the week and brief each other as to what had gone on.

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    We will soon be living in an era in which we cannot guarantee survivability of any single point. However, we can still design systems in which system destruction requires the enemy to pay the price of destroying n of n stations. If n is made sufficiently large, it can be shown that highly survivable system structures can be built.

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    We would say homosexuality is not the original design for sexuality. Therefore, it’s not good for human flourishing. We want people to do things that are good for human flourishing. But that’s not what sends you to heaven or Hell.

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    Whatever the trend might be, I'm thinking of the Woman for whom I'm designing it.

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    What does my taste have to do with the personality of the person I'm working for? It's taking them through a journey of exposing them to stuff, and being able to form a dialogue between the place where they live and themselves. Other than trying to match the curtains to the couch, I don't know how to do that. If somebody asked me to design a really beautiful room, I don't know how to do that.

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    What breaks your heart is part of a divine design to bring change!

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    Whatever you're meant to do, do it now. The conditions are always impossible.

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    What I love about design is the artistic and scientific complexity that also becomes useful . . . Great designers also pursue a mission. Great designers design with mankind in mind . . . The crossroads of science and art, innovation and inspiration are what I love about design.

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    What I feel fortunate about is that I'm still astonished, that things still amaze me. And I think that that's the great benefit of being in the arts, where the possibility for learning never disappears, where you basically have to admit you never learn it.

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    What I'm trying to produce is the visual equivalent of the chord change that makes the hairs on the back of your neck stand up.

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    What is commonly overlooked in using the computer is the fact that the central goal of design is still to obviate failure, and thus it is critical to identify exactly how a structure may fail. The computer cannot do this by itself . . .

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    What I see in Nature is a grand design that we can understand only imperfectly, one with which a responsible person must look at with humility.

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    What I love about directing is finding common ground in complementary palate with wardrobe, set design, the camera department, the makeup department, et cetera. I love figuring out that synergy. To have everything work in concert is amazing, I love working with that kind of logic. Directing is a cavalcade of taste decisions - this one or that one, but I raather enjoy it and am in the process of setting up the next endeavor.

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    What users want is convenience and results.

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    What is to be sought in designs for the display of information is the clear portrayal of complexity. Not the complication of the simple; rather the task of the designer is to give visual access to the subtle and the difficult - that is, revelation of the complex.

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    What's being pushed is to have Darwinism critiqued, to teach there's a controversy. Intelligent design itself does not have any content.

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    What makes a mockery of a lot of these 3D conversions, where they're shot in 2D and converted to 3D. Having laid a real 3D movie, you realize that it's right in the production design. You design sets that enhance the 3D and you design interactive elements, like the rain or smoke. If you're shooting 2D, you don't know about that.

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    What people most need now is to apply their conversion skills to those things that are essential for their survival. They need to convert facts into logic, free will into purpose, conscience into decision. They need to convert historical experience into a design for a sane world.

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    What we make testifies who we are. People can sense care and can sense carelessness.

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    What we remember most about rooms we like is the 'atmosphere.'